Experience Type: 3D Lighting & Environment Design
Role: 3D Designer & Production Artist
Output Format: Image / Video
Software: Blender 3.0
Additional Tools: Adobe Photoshop, Adobe Premiere Pro
Husk was a return to realistic, cinematic lighting for 3D environments. The project was explored completely in Blender, utilizing free 3D assets to build an environment that tells a story of loss and memory.
Similar to other lighting explorations, the project looked at creating low-key cinematic lighting inspired by movies such as Blade Runner and Ghost in the Shell.
The composition was created using Blender 3.0 and rendered using Cycles, Blender’s render engine that uses ray tracing, to create photorealistic renders. The project was presented as a series of still images as well as a short reel.
PROCESS & DEVELOPMENT
“The visuals were inspired by movies of the Sci-Fi genre while the story was inspired by themes of loss and memory.”
Studying the lighting of Sci-Fi movies such as Ghost in the Shell and Blade Runner served as a reference on how one could create complex lighting designs that used both warm as well as cool tones to illuminate the space and tell a story.
Above: While the warmer tones dominate the space, a layer of asymmetry was added when incorporating cooler lighting tones into the space.
The use of volumetric fog helped create a hazy, almost dream-like space. As a narrative, the space represented a shell of the life the character once had, using lighting to drive a narrative of loss and longing for what once was.
Above: Noise masks were used to add a layer of dynamism to the shafts of light entering the space.